Bram Vermaas

 

Bram Vermaas

Technical Artist
I'm a 3d artist who graduated from Utrecht School of the Arts as a Bachelor of Art and Technology. My skills range from modeling to animation and rendering, but I specialize in character setup and custom tool development. I enjoy making software that speeds up workflows and helps artists be more creative.
Software: Languages:
Maya, 3ds Max, Softimage, UVlayout, Python, MEL, JavaScript
Photoshop, After Effects, Premiere,
Flash, Wavelab
Experience:
» Simulation, rigging and pipeline artist. Storm postproduction. Apr 2016 - present. 1 yr +
» Pipeline TD. Filmmore Amsterdam. Oct 2014 - Apr 2016. 1 yr, 7 mos
If you would like to know more, don't hesitate to contact me.