Bram Vermaas
Technical Artist
I'm a 3d artist who graduated from Utrecht School of the Arts as a Bachelor of Art and Technology. My skills range from modeling to animation and rendering, but I specialize in character setup and custom tool development. I enjoy making software that speeds up workflows and helps artists be more creative. |
Software: | Languages: | |||
Maya, 3ds Max, Softimage, UVlayout, | Python, MEL, JavaScript | |||
Photoshop, After Effects, Premiere, | ||||
Flash, Wavelab |
Experience: | ||
» Simulation, rigging and pipeline artist. Storm postproduction. Apr 2016 - present. 1 yr + | ||
» Pipeline TD. Filmmore Amsterdam. Oct 2014 - Apr 2016. 1 yr, 7 mos |
If you would like to know more, don't hesitate to contact me. |
